ReForge · MMD rendering tools

Rendering tools for MikuMikuDance

ReForge builds a physically based shader suite, a Direct3D 11 runtime, and a node-based material editor for artists working in MMD and MME.

Open source HLSL and Rust Windows

Projects

One pipeline, three tools

A shader suite, a Direct3D 11 runtime, and a material authoring tool that share the same physical model.

Rust

Hikari

A high-performance DirectX 11 runtime and D3D9 interop bridge for MikuMikuDance. Modern rendering while the existing MMD workflow stays intact.

Rust

MaterialEditor

Node-based PBR material authoring for MMD and MME. Build graphs, synthesize ShaderMaps, preview on PMX models, and export Ray-MMD material packages.

Approach

Measured, real-time, open

The same three constraints shape every project in the organization.

Measured, not guessed

Shaders are tuned against reference renders. Tonemapping, exposure, and material response stay consistent from preview to final frame.

Real-time first

Every change has to hold up in the MMD viewport. Hikari exists so a modern rendering path can live inside the workflow artists already use.

Open by default

Source, releases, and documentation live on GitHub. Issues and pull requests are welcome, including detailed render comparisons.

Community

Build with us

Follow development on GitHub, download the latest build, or bring your render tests to Discord. Setup questions and comparison frames are both welcome.