Stage
Open a PMX model or start with a sphere, cube, cylinder, plane, or teapot in the sandbox.
ReForge · Material authoring
A standalone node editor for physical material graphs, ShaderMap synthesis, and PMX previews. The viewport evaluates as you work, and the export writes a complete Ray-MMD package.
Feature index
Six systems cover the path from a texture set to a finished Ray-MMD material.
Wire textures, procedural generators, and utility nodes on a Blender-style canvas. The 3D preview and the material evaluate while the graph changes.
Generate normal, ambient occlusion, height, roughness, metalness, cavity, curvature, noise, hair strand, and eye cornea maps. Blend RNM and pack channels without leaving the editor.
Load a character or stage, pick a material subset in the viewport with ID-buffer picking, and keep every graph attached to its own material.
Scan a model and build complete PBR networks for every subset in parallel across all CPU cores. Useful for converting a finished character in one pass.
Save a full session to .rfproj, including graphs, camera, textures, and settings. Exchange individual graphs as .rfmat files.
Bake at full resolution and write a Ray-MMD package with .fx, albedo, normal, smoothness, metalness, occlusion, height, emissive, and custom maps.
Workflow
The editor keeps the preview and the exported material on the same graph.
Open a PMX model or start with a sphere, cube, cylinder, plane, or teapot in the sandbox.
Build the graph from textures and procedural nodes. Inspect the result on the model or the primitive.
Bake the maps, write the package, and drop it into the Ray-MMD material tree.
Interface
Node graph, PMX staging, ShaderMap synthesis, and export.
Download
Windows x64 with no external runtime. The current build lives in the repository; signed releases and checksums will follow.